(My publications on DBLP)

Gengdai Liu, Xiaowei Zhang, Feiqian Zhang, Yu Wei. Persona: Real-Time Neural 3D Face Reconstruction for Visual Effects on Mobile Devices. ACM SIGGRAPH 2021 Talks, July 2021 Article No.: 26, Pages 1–2 [project]

Shinji Ogaki, Gengdai Liu, Ken Anjyo. OLM Digital R&D: Present and Future Challenges, Eurographics 2016, Industrial Presentations & Exhibitions, Lisbon [link]

Gengdai Liu and Ken Anjyo, A Linear Blending Scheme for Rigid and Non-rigid Deformations, ACM SIGGRAPH Asia Technical Briefs, 2015, 19:1-19:4 [pdf]

Shizuo Kaji and Gengdai Liu, Probe-type deformers, Mathematical Progress in Expressive Image Synthesis II, Mathematics for Industry 18, 2015, 63-77 [pdf]

Chi Thanh Vi, Kazuki Takashima, Hitomi Yokoyama, Gengdai Liu, Yuichi Itoh, Sriram Subramanian, Yoshifumi Kitamura. A Dynamic Flexible and Interactive Display Method of Digital Photographs. Entertainment Computing 2014, 5(4): 451-462

Yoshifumi Kitamura, Chi Thanh Vi, Gengdai Liu, Kazuki Takashima, Yuichi Itoh, Sriram Subramanian. D-FLIP: Dynamic & Flexible Interactive PhotoShow, ACM SIGGRAPH Asia Emerging Technologies, 2013 [pdf]

Gengdai Liu, Shantanu Choudhary, Juzheng Zhang, Nadia Magnenat-Thalmann. Let's Keep in Touch Online: A Facebook aware Virtual Human Interface, The Visual Computer, 2013, 9(29):871-881 [pdf] [video] (Notable Articles of 2013 in Computing by Computing Reviews)

Chi Thanh Vi, Kazuki Takashima, Hitomi Yokoyama, Gengdai Liu, Yuichi Itoh, Sriram Subramanian and Yoshifumi Kitamura, D-FLIP: Dynamic & Flexible Interactive PhotoShow. 10th International Conference on Advances in Computer Entertainment Technology, 2013, 415-427 (Honorable Mention Award)

Gengdai Liu, Mingliang Xu, Abdennour El Rhalibi. Huamn Motion Generation with Multifactor Models. Journal of Computer Animation and Virtual Worlds, 2011, 22(4): 351-359 [pdf][video]

Gengdai Liu, Zhigeng Pan, Xi Cheng, A Stylistic Human Motion Editing System Based on A Subspace Motion Model, International Journal of Computer Applications in Technology. 2010, 38(1-3):10-18

Wenzhi Chen, Mingmin Zhang, Zhigeng Pan, Gengdai Liu, Huaqing Shen, Shengnan Chen, Yong Liu, Animations, Games, and Virtual Reality for the Jing-Hang Grand Canal, IEEE Computer Graphics and Applications,2010. 30(3):84-88 [web]

Mingliang Xu, Huansen Li, Pei Lv, Wenzhi Chen, Gengdai Liu, Pengyu Zhu, Zhigeng Pan. L4RW: Laziness-based Realistic Real-time Responsive Rebalance in Walking. Computer Graphics Forum. 2010, 29(7):2197-2196

Ling Li, Gengdai Liu, Hongwei Yang, Zhigeng Pan and Edwin, Song. BAAP: A Behavioral Animation Authoring Platform for Emotion Driven 3D Virtual Characters, International Conference on Entertainment Computing 2010, LNCS 6243, pp. 350-357 [pdf]

Gengdai Liu, Zhigeng Pan, Ling Li, Motion Synthesis Using Style-editable Inverse Kinematics, International Conference on Intelligent Virtual Agents 2009, LNAI 5773. pp.118-124

Xi Cheng, Gengdai Liu, Zhigeng Pan, Bing Tang, Fragment Based Responsive Character Motion for Interactive Games, The Visual Computer, 2009,25(5-7):479-485 [pdf]

Zhigeng Pan, Xi Cheng, Wenzhi Chen, Gengdai Liu, Real time falling animation with active and protective responses, The Visual Computer, 2009,25(5-7):487-497 [pdf]

Gengdai Liu, Zhigeng Pan, Zuoyan Lin, Style Subspaces for Character Animation, Journal of Computer Animation and Virtual Worlds,2008,19(3-4):199-209 [pdf][video]

Linqiang Chen, Gengdai Liu, Zhigeng Pan, Zhi Li: Design of Water Transportation Story for Grand Canal Museum Based on Multi-projection Screens. HCI 2007, LNCS4563. pp.627-632